🔫 Section 1: Weapon Tier Jurisdiction
The law is strict: Heavy weapons belong in the warzone, not the streets.
1.1. In-City Limits (Safe Zone)
- Allowed:Level 1 Weapons Only.
- Banned: Level 2 Weapons Only.
- Reasoning: The City is a Roleplay Zone. Carrying an AK-47 down the street is “Fail RP” (National Guard Baiting).
1.2. Badlands Limits (War Zone)
- Allowed:Level 1 & Level 2 Weapons.
- Restriction: If Gang members travel into the City, they must store Level 2 weapons in their trunks.
🔢 Section 2: Incident Squad Limits (Max Players)
Strict limits on how many people can participate in a crime to prevent chaos.
2.1. In-City Crimes (LSPD Jurisdiction)
Families operate here. LSPD responds here.
| Crime Type | Criminal Limit (Family) | Police Limit (LSPD) | Notes |
| Store Robbery | Max 4 | Max 4 | Small scale. Quick Smash & Grab. |
| House Robbery | Max 4 | Max 4 | Stealth operation. |
| Fleeca Bank | Max 6 | Max 8 | Standard Bank Heist. |
| Jewelry Store | Max 6 | Max 8 | High-value target. |
| Pacific Standard | Max 12 | Max 15 + SWAT | Major Heist. LSPD may call SWAT. |
| City Turf War | Max 12 | 0 (Until Over) | See Turf War Protocol below. |
- Hostage Rule: Criminals must have at least 1 hostage for Banks/Jewelry in city.
- Outside Shooters: Included in the limit. (e.g., If limit is 6, you can have 4 inside + 2 outside).
2.2. Badlands Crimes (MP Jurisdiction)
Gangs operate here. Military Police responds here.
| Crime Type | Criminal Limit (Gang) | Military Limit (MP) | Notes |
| Store Robbery | Max 4 | Max 4 | Rare in Badlands. |
| Blaine County Bank | Max 10 | Max 12 | The “Country Bank” Heist. |
| Convoy Heist | Max 15 | Max 15 + Air | Attacking a moving Weapon/Gold Truck. |
| Human Labs / Raid | Max 20 | ALL UNITS | End-Game Raid. Total War. |
| Mansion Defense | ALL MEMBERS | ALL UNITS | If MP raids a Mansion, no limits apply. |
🏙️ Section 3: In-City Engagement Rules
Roleplay is Compulsory. Gunplay is the last resort.
3.1. The “Negotiation First” Mandate
- Compulsory RP: In ALL City crimes (Banks, Stores, Hostage situations), shooting immediately is Strictly Prohibited.
- Dialogue: Criminals and Police must initiate dialogue. “Shoot on Sight” is considered RDM unless a Code Red is officially triggered with notification.
3.2. Robbery Positioning (No Camping)
- Internal Only: During Store or Bank Robberies in the City, the majority of criminals must be INSIDE the building.
- No Outside Ambushes: You cannot hide friends in bushes, rooftops, or alleys outside the bank just to ambush police.
- No Snipers: The use of Level 2 Weapons is BANNED in the City.
3.3. Turf War Protocol (The Third Party Rule)
- Police Stance: When two Families are fighting for turf, the LSPD will NOT enter the crossfire.
- Perimeter: LSPD will block roads around the turf to protect civilians.
- The Clean-Up: Once the shooting stops and a winner is decided, the LSPD is authorized to Push In.
- Objective: Investigation, Collecting Evidence (Casings/Blood), and Arrests.
- Criminal Action: The winning Family must loot and flee quickly before the LSPD containment closes.
3.4. Code Red (Lethal Force)
- Notification Required: Police/Criminals must issue a verbal warning or dispatch notification before initiating Code Red.
- Triggers: Only allowed if negotiations break down or a life is in immediate danger.
🏜️ Section 4: Out-City Engagement Rules
The Badlands is hostile, but rules still apply.
4.1. Robberies (Stores/Banks)
- Protocol: Try Negotiation first.
- Escalation: Can escalate to shooting quickly, but must start with dialogue.
4.2. Raids & Heists (Mansion/Convoys)
- Protocol: Instant Code Red Authorized.
- Total War: Gangs may ambush Military Convoys (Only Convoys) without warning. MP may fire on armed intruders at Raids without warning.
- Snipers: ALLOWED in the Badlands.
🎒 Section 5: Looting & Whitelisted Items
Respect the Badge. Do not break the economy.
5.1. Looting Law Enforcement (LSPD/MP)
If Criminals win a fight and loot a downed Officer/Soldier:
- ❌ STRICTLY BANNED (Do Not Touch):
- All legal Items
- ✅ ALLOWED TO TAKE:
- All Illegal Items
- Evidence
🚑 Section 6: Post-Combat & Medical Protocol
The aftermath of the battle.
6.1. Criminal Victory (Winning the Fight)
If Criminals wipe out the Police/MP:
- Clear the Scene: Criminals must loot allowed items and flee the area immediately.
- EMS Entry: Once Criminals have left the area, EMS are authorized to enter and revive the downed Officers.
- No Camping Bodies: Criminals cannot camp dead bodies to kill the medics.
6.2. Police/MP Victory (Winning the Fight)
If Police/MP wipe out the Criminals:
- Revival: Police will call EMS to revive the suspects.
- Custody: Suspects are handcuffed immediately upon revival.
- Process: Suspects are taken to MRPD/DOC.
- No Escape: You cannot “break cuffs” or run away immediately after being revived by a medic. You are injured and exhausted.
6.3. The “Downed State” (NLR)
- Do Not Respawn: If downed in a fight, you must wait for the situation to end.
- Bleed Out: If you bleed out/respawn at the hospital, New Life Rule (NLR) applies. You forget the event and cannot return to the fight.