Latest From Us

Official Incident, Engagement & Combat Protocols

  • Home
  • Official Incident, Engagement & Combat Protocols

🔫 Section 1: Weapon Tier Jurisdiction

The law is strict: Heavy weapons belong in the warzone, not the streets.

1.1. In-City Limits (Safe Zone)

  • Allowed:Level 1 Weapons Only.
  • Banned: Level 2 Weapons Only.
  • Reasoning: The City is a Roleplay Zone. Carrying an AK-47 down the street is “Fail RP” (National Guard Baiting).

1.2. Badlands Limits (War Zone)

  • Allowed:Level 1 & Level 2 Weapons.
  • Restriction: If Gang members travel into the City, they must store Level 2 weapons in their trunks.

🔢 Section 2: Incident Squad Limits (Max Players)

Strict limits on how many people can participate in a crime to prevent chaos.

2.1. In-City Crimes (LSPD Jurisdiction)

Families operate here. LSPD responds here.

Crime Type Criminal Limit (Family) Police Limit (LSPD) Notes
Store Robbery Max 4 Max 4 Small scale. Quick Smash & Grab.
House Robbery Max 4 Max 4 Stealth operation.
Fleeca Bank Max 6 Max 8 Standard Bank Heist.
Jewelry Store Max 6 Max 8 High-value target.
Pacific Standard Max 12 Max 15 + SWAT Major Heist. LSPD may call SWAT.
City Turf War Max 12 0 (Until Over) See Turf War Protocol below.
  • Hostage Rule: Criminals must have at least 1 hostage for Banks/Jewelry in city.
  • Outside Shooters: Included in the limit. (e.g., If limit is 6, you can have 4 inside + 2 outside).

2.2. Badlands Crimes (MP Jurisdiction)

Gangs operate here. Military Police responds here.

Crime Type Criminal Limit (Gang) Military Limit (MP) Notes
Store Robbery Max 4 Max 4 Rare in Badlands.
Blaine County Bank Max 10 Max 12 The “Country Bank” Heist.
Convoy Heist Max 15 Max 15 + Air Attacking a moving Weapon/Gold Truck.
Human Labs / Raid Max 20 ALL UNITS End-Game Raid. Total War.
Mansion Defense ALL MEMBERS ALL UNITS If MP raids a Mansion, no limits apply.

🏙️ Section 3: In-City Engagement Rules

Roleplay is Compulsory. Gunplay is the last resort.

3.1. The “Negotiation First” Mandate

  • Compulsory RP: In ALL City crimes (Banks, Stores, Hostage situations), shooting immediately is Strictly Prohibited.
  • Dialogue: Criminals and Police must initiate dialogue. “Shoot on Sight” is considered RDM unless a Code Red is officially triggered with notification.

3.2. Robbery Positioning (No Camping)

  • Internal Only: During Store or Bank Robberies in the City, the majority of criminals must be INSIDE the building.
  • No Outside Ambushes: You cannot hide friends in bushes, rooftops, or alleys outside the bank just to ambush police.
  • No Snipers: The use of Level 2 Weapons is BANNED in the City.

3.3. Turf War Protocol (The Third Party Rule)

  • Police Stance: When two Families are fighting for turf, the LSPD will NOT enter the crossfire.
  • Perimeter: LSPD will block roads around the turf to protect civilians.
  • The Clean-Up: Once the shooting stops and a winner is decided, the LSPD is authorized to Push In.
    • Objective: Investigation, Collecting Evidence (Casings/Blood), and Arrests.
    • Criminal Action: The winning Family must loot and flee quickly before the LSPD containment closes.

3.4. Code Red (Lethal Force)

  • Notification Required: Police/Criminals must issue a verbal warning or dispatch notification before initiating Code Red.
  • Triggers: Only allowed if negotiations break down or a life is in immediate danger.

🏜️ Section 4: Out-City Engagement Rules

The Badlands is hostile, but rules still apply.

4.1. Robberies (Stores/Banks)

  • Protocol: Try Negotiation first.
  • Escalation: Can escalate to shooting quickly, but must start with dialogue.

4.2. Raids & Heists (Mansion/Convoys)

  • Protocol: Instant Code Red Authorized.
  • Total War: Gangs may ambush Military Convoys (Only Convoys) without warning. MP may fire on armed intruders at Raids without warning.
  • Snipers: ALLOWED in the Badlands.

🎒 Section 5: Looting & Whitelisted Items

Respect the Badge. Do not break the economy.

5.1. Looting Law Enforcement (LSPD/MP)

If Criminals win a fight and loot a downed Officer/Soldier:

  • ❌ STRICTLY BANNED (Do Not Touch):
    • All legal Items
  • ✅ ALLOWED TO TAKE:
    • All Illegal Items
    • Evidence

🚑 Section 6: Post-Combat & Medical Protocol

The aftermath of the battle.

6.1. Criminal Victory (Winning the Fight)

If Criminals wipe out the Police/MP:

  1. Clear the Scene: Criminals must loot allowed items and flee the area immediately.
  2. EMS Entry: Once Criminals have left the area, EMS are authorized to enter and revive the downed Officers.
  3. No Camping Bodies: Criminals cannot camp dead bodies to kill the medics.

6.2. Police/MP Victory (Winning the Fight)

If Police/MP wipe out the Criminals:

  1. Revival: Police will call EMS to revive the suspects.
  2. Custody: Suspects are handcuffed immediately upon revival.
  3. Process: Suspects are taken to MRPD/DOC.
  4. No Escape: You cannot “break cuffs” or run away immediately after being revived by a medic. You are injured and exhausted.

6.3. The “Downed State” (NLR)

  • Do Not Respawn: If downed in a fight, you must wait for the situation to end.
  • Bleed Out: If you bleed out/respawn at the hospital, New Life Rule (NLR) applies. You forget the event and cannot return to the fight.
Scroll to top